
Hence, changing races is definitely not that easy, especially since you cannot use the same strategies or tactics during the course of the game. Thus, the Coutl aliens do not concern themselves with wealth, but replace it with energy instead and use it to power their armies and their establishments. Not only that they employ different techniques when it comes to combat, but they also require unique resources in order to expand their cities. You get to choose between the curious alien faction called Coutl, the magic-wielding Alin forces, or the Vinci, which use technology to overpower their enemies and gain the upper hand in combat. Thus, the game goes about as far off-script as possible from the original ideas of the series, but offers something unique in return along the way.Īlthough there are only three races in this installment, unlike the 18 nations that were available in the previous title, they are very different from each other, both in looks and in gameplay mechanics.

The representatives of the two ideologies are constantly at war with each other, using everything in their power to destroy the other civilizations and gain the supremacy over the planet. Rise of Nations: Rise of Legends takes place in an universe where magic and technology coexist, but not in a peaceful manner.

An unending struggle between magic and technology Now, the franchise takes a weird turn toward fantasy and science fiction, by featuring fewer races, simplified mechanics and an emphasis on the differences between factions. The Rise of Nations series made itself known through the staggering number of gameplay options, historical accuracy and the overwhelming array of playable factions, each one of which had their own skills and special abilities.
